GameFramworks——声音 (Sound)

DWORD ResEntryMgr::InitOneStepTowerEventEntry(OUT LPVOID pOutData, IN LPCSTR szField, IN BOOL bFirstLoad) { MTransPtrF(p, pOutData, tagStepTowerEventEntry); p->nID = MGetXmlNumber(“id”, NULL); p->nTypeID = MGetXmlNumber(“type_id”, NULL); for (int i = 0; i < X_StepTower_Max_Event_Element; i++) { p->nRandID[i] = MGetXmlNumberEx(“rand_id_”, i+1, “-1”); } return p->nID; }